![]() ![]() Paranoia: Target becomes hostile to all creatures. Oneiric Horror: Distract and fatigue the target with a creature from its nightmares. Object Reading: Read psychic impressions left on an object. Negative Reaction: Targeted creature may not positively influence anyone. Murderous Command Y : Target is compelled to kill its ally. Mindlink: Communicate a great deal of information in an instant. Long Arm: Your arms lengthen, giving you extra reach. Linked Legacy: Share information with all targets of the spell in the blink of an eye. ![]() Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it. Know Peerage: Target uses your Knowledge (nobility) ranks. Invigorate: Temporarily relieves fatigue or exhaustion. Implant Urge: Implant a subconscious goal into a creature Ill Omen Y : Target rolls twice for checks and attacks and uses worst roll. Identify: Gives +10 bonus to identify magic items. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts. Heightened Awareness: Your recall and ability to process information improve. are.ĭecompose Corpse: Turn a corpse into a clean skeleton.ĭecrepit Disguise: Make an object seem worthless.ĭelusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.ĭetect Charm: Detect charm, compulsion, and possession effects in the areaĭetect Undead: Reveals undead within 60 ft.ĭiscern Next of Kin: Read the target’s mind to learn about its family.ĭisguise Weapon: Changes one weapon’s appearance.Įar-Piercing Scream Y : Deal sonic damage and daze target.Įnlarge Person Y : Humanoid creature doubles in size.Įxpeditious Retreat Y : Your base land speed increases by 30 ft.įool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces Stabilize: Cause a dying creature to stabilize.ġst-Level Ally Across Time: Summon a duplicate of yourself from a parallel world to aid anotherĪnt Haul: Triples carrying capacity of a creature.Īnticipate Peril Y : Target gains a bonus on one initiative check.Īssumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creaturesĪuditory Hallucination: Create a phantasm with auditory effects.īestow Planar Infusion I: Grant the target the effects of a planar infusionīleed Glory: Increase the cost to use mythic power.īloodbath: Cause yourself and enemies to bleed.īorrow Skill: Make a skill check using another's ranks.īurst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.Ĭalm Spirit: Postpone hostile action by a haunt or incorporeal undead.Ĭause Fear: One creature of 5 HD or less flees for 1d4 rounds.Ĭharge Object: Infuse psychic energy and ownership history into an item.Ĭommand Y : One subject obeys selected command for 1 round.Ĭompel Hostility: Compels opponents to attack you instead of your allies.Ĭomprehend Languages: You understand all languages.Ĭonfusion, Lesser: One creature is confused for 1 round.Ĭontact Entity I: Ask eldritch entities to find and converse with youĬrafter's Nightmare: Create a poltergeist to disrupt crafting and spellcastingĬultural Adaptation: Adapt to fit the local culturalĭeathwatch: Reveals how near death subjects within 30 ft. Resistance: Subject gains +1 on saving throws. Open/Close: Opens or closes small or light things. Oath of Anonymity: Cloak yourself in an illusion that hides your true identity Message: Whisper conversation at distance. Haunted Fey Aspect: You surround yourself with disturbing illusions. Guidance: +1 on one attack roll, saving throw, or skill check. The caster may only attune himself to one additional deity at a time.Ġ-Level Bleed: Cause a stabilized creature to resume dying.ĭancing Lights: Creates torches or other lights.ĭaze: Humanoid creature of 4 HD or less loses next action.ĭetect Magic: Detects spells and magic items within 60 ft.ĭetect Psychic Significance: Find psychically charged items.įlare: Dazzles one creature (–1 on attack rolls). For 24 hours after the ritual, the caster may prepare spells of the requested deity. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. Members of other races can learn to cast them with GM permission. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. If religion, spellcaster must worship the listed deity to utilize the spell. R Spell requires a requisite religion or race. M This spell has a material component not normally included in a spell component pouch. F This spell has a focus component not normally included in a spell component pouch. ![]()
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